Way back in the day, I played The Guild and felt it was something new in the strategy genre, a tycoon game set in the middle ages. Each class has its subdivisions - a scholar can choose being a priest or an alchemist, for example - and these are chosen mostly by which kind of buildings you buy and in which areas you concentrate your skills as you earn them. You start by creating a character (oddly for a game set in the Middle Ages, whether you choose to play as a man or woman has zero effect, except in choice of marriage partners - no Massachusetts weddings here), limited to one of four basic classes: patron, craftsman, scholar, and rogue. For one, there really just aren't a whole lot of choices or options. The music is excellent, and there's a lot of digitized speech and ambient sound to set the mood. Admittedly, it's a lot more graphically interesting than the original, with fully 3D towns packed with virtual inhabitants scurrying to and fro as they busily go about their lives. Sorry to say, The Guild 2 isn't even that good. While the game was kind of rough around the edges - most of your time was spent staring at static screens of statistics and figures - it was still surprisingly unique and really deserved a lot more attention than it got. Some four years ago, Europa 1400: The Guild arrived, a combination of RPG and strategy game that enabled you to live a virtual life back in the middle ages, climbing the ladder of medieval wealth and politics. The game includes a single-player campaign and sandbox play, as well as co-op, team play, and free-for-all multiplayer action for up to eight players through the Internet or a LAN. Building structures in town is a must to increase one's bank account, and the structures may be upgraded to supply various types of goods for trade. Players may choose to build their wealth the honest way, or by using strong-arm tactics or outright stealing. The object of the game is to build an empire by utilizing the skills the character has. In Guild 2 players begin by creating a character, customizing their features, and assigning a class and profession such as craftsman, rogue, alchemist, and more. In the dark times of the middle ages, the aristocracy is losing control, giving lowly merchants and business owners a chance to build some wealth and power.
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